Quick Website list reference - Build and Maintain
A running list of websites I develop and maintain (hosting, content, and technical support) for quick reference. Full list Domain profhomes.com.au ...
A running list of websites I develop and maintain (hosting, content, and technical support) for quick reference. Full list Domain profhomes.com.au ...
Data transformation is often the bottleneck in modern ETL workflows and API integrations. To address this, I built FluxSchema.com, a visual IDE that simplifies complex JSON data mapping through dra...
As AI coding capabilities skyrocket, our day-to-day reality as developers is fundamentally changing. We are no longer just “code writers”—we are rapidly transitioning into system architects and log...
As part of my journey in building practical, AI-driven applications, I am excited to introduce DeedTalk.ai. This platform was developed to solve a real-world problem: making property contract revie...
When you ask an AI to “fix a bug” or “add a feature,” its default behavior is to rewrite the world to suit that one specific task. It lacks “Project Memory”—it doesn’t know why you structured the c...
We are living through the most existential shift in the history of software engineering. With the release of models like Claude Opus 4.6, the capabilities of AI have crossed a threshold. We are no...
The “Fake PNG” struggle is real. We’ve all been there: You ask the AI for a transparent background, and it literally paints a gray-and-white grid behind your character. Thanks, but no thanks. Why...
In JavaScript/TypeScript, testing is a whole ecosystem: Jest/Vitest/Mocha as runners, Chai/Expect for assertions, Istanbul for coverage, maybe ts-jest for transpilation. Configuring jest.config.js ...
If you’re used to the NPM ecosystem and ES modules, you might think “module” = file and “package” = folder in node_modules. In Rust, the same ideas exist for compile performance and strict boundari...
As a TS developer you’re used to try/catch. It works well on V8, but it has a big downside: errors are invisible. You can’t tell from a signature like fn readFile(path: string): string that the fun...
This is a Rust async/await guide tailored for experienced TypeScript developers. As a senior TS developer you know the Event Loop, Promises, and the microtask queue. Rust’s async model is fundamen...
Now that you have Struct (space) and Trait (behavior), we focus on the third piece of Rust’s type system—and the hardest: Time. This is the biggest conceptual wall for TS developers. In TS, “time”...
8. Returning traits (impl Trait) 8.0 Why can’t we return -> Trait directly? Suppose you have two structs: struct Button (100 bytes) struct Label (20 bytes) Both implement the Draw trai...
This is a Rust Trait guide tailored for experienced TypeScript developers. You might think a Trait is just an interface. If you use it only that way, you’re using a small part of Rust. In Rust, tr...
This is a Rust structs guide for experienced TypeScript developers. In TypeScript we work with Object, Interface, and Class every day. You might think a Rust struct is just an Object with another ...
This is a Rust enums and pattern matching guide for experienced TypeScript developers. As a TS developer you may have a love-hate relationship with TS enum: it’s a runtime object, sometimes compil...
For JS/TS developers, these are usually separate: if is a “statement” for control flow, 1+1 is an “expression” for computation. Rust inherits from functional languages (Haskell, Scala, etc.): contr...
This is a Rust common collections guide tailored for experienced TypeScript developers. In TypeScript/JavaScript you mainly have Array (list, stack, queue) and Object/Map (key-value). V8 does a lo...
Rust’s strings are so different from TS that we devote a separate chapter to them. Strings: Buffer vs View In TS/JS (V8), string is a black box. You write const s = "hello" + "world"; V8 might op...
Since we’re already familiar with V8’s behavior, the event loop, and TypeScript’s structural type system, we’ll skip programming basics and go straight to Rust’s core design. We’ll use The Rust Pro...